Click on the Topic code (e.g. D.1.1) to download the class slideshow on that topic:
D1 – Objects as a programming concept (HL & SL)
Point | Description | More | |
D.1.1 | Outline the general nature of an object | D.1.1 | Video |
D.1.2 | Distinguish between an object (definition, template or class) and instantiation | D.1.2 | Video |
D.1.3 | Construct UML diagrams to represent object designs | D.1.3 | UML maker |
D.1.4 | Interpret UML diagrams | D.1.4 | Video |
D.1.5. | Describe the process of decomposition into several related objects | D.1.5 | |
D.1.6. | Describe the relationships between objects for a given problem | D.1.6 | |
D.1.7 | Outline the need to reduce dependencies between objects in a given problem | D.1.7 | |
D.1.8 | Construct related objects for a given problem | D.1.8 | |
D.1.9 | Explain the need for different data types to represent data items | D.1.9 | |
D.1.10 | Describe how data items can be passed to and from actions as parameters | D.1.10 |