Click on the Topic code (e.g. 1.2.1) to download the class slideshow on that topic:
1.2 – System Design basics (HL & SL)
Point | Description | More | |
Components of a computer system | |||
1.2.1 | Define the terms: hardware, software, peripheral, network, human resources | 1.2.1 | |
1.2.2 | Describe the roles that a computer can take in a networked world | 1.2.2 | |
1.2.3 | Discuss the social and ethical issues associated with a networked world | 1.2.3 | |
System design and analysis | |||
1.2.4 | Identify the relevant stakeholders when planning a new system | 1.2.4 | |
1.2.5 | Describe methods of obtaining requirements from stakeholders | 1.2.5 | |
1.2.6 | Describe appropriate techniques for gathering the information needed to arrive at a workable solution | 1.2.6 | |
1.2.7 | Construct suitable representations to illustrate system requirements | 1.2.7 | |
1.2.8 | Describe the purpose of prototypes to demonstrate the proposed system to the client | 1.2.8 | |
1.2.9 | Discuss the importance of iteration during the design process | 1.2.9 | |
1.2.10 | Explain the possible consequences of failing to involve the end-user in the design process | 1.2.10 | |
1.2.11 | Discuss the social and ethical issues associated with the introduction of new IT systems | 1.2.11 | |
Human interaction with the system | |||
1.2.12 | Define the term usability | 1.2.12 | |
1.2.13 | Identify a range of usability problems with commonly used digital devices | 1.2.13 | |
1.2.14 | Identify methods that can be used to improve the accessibility of systems | 1.2.14 | |
1.2.15 | Identify a range of usability problems that can occur in a system | 1.2.15 | |
1.2.16 | Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines | 1.2.16 |